FREQUENTLY ASKED QUESTIONS
Do you have an email list, to be notified about the Kickstarter?
Yes, we do! We will email twice: once, about a month before the Kickstarter, and once when the Kickstarter launches. You can subscribe to it here:
Or, for more frequent updates, you can follow us on Twitter or Instagram, with the links at the bottom of the page.
Can I be a tester?
Potentially! The application period for our first round of testing has closed, but there may be additional opportunities closer to our crowdfunding campaign.
How much will it cost?
Right now, we’re estimating around $350 based on the current prototype design. This is very tentative, and will depend on a lot of factors, such as features and demand. We're aiming to get this lower, of course.
Won’t it be tiring?
By using force sensors and keeping the motion of the handle fairly limited, we’re able to use an arm rest, to prevent having to hold up your arm during gameplay. We’ve played for about seven hours at a time without much difficulty.
How much force does it take to operate?
As much or as little as you want! Our typical sensitivity profile maxes out at 1.5 lbs, but it can be adjusted however you like. Being a force-sensitive controller, all control processing is customizable, including sensitivity, linearity, and deadzone shape.
When is it coming out?
We're optimistically hoping to launch our crowdfunding campaign around late summer of 2019, with shipping in very late 2019 or early 2020. It will very much depend on how the next few months go.
Will I be able to use two at the same time?
Yes! You could, for instance, limit to only using certain axes on each hand (e.g. translation on one hand, rotation on another). Or, if you’re feeling your Jedi powers beginning to manifest, you can try controlling two separate 6DOF spaceships at the same time.
What games will it support?
Currently we are focusing on support for PC space simulator games like Overload, Elite Dangerous, and Star Citizen, but any game which allows for a generic joystick and remapping should be able to use it.
Will it have PS4 or other game console support?
We are currently focusing on PC development, as this is the fastest application we can develop for. In the future, we will look into the requirements for interfacing with consoles.
Will I be able to fix it myself?
Probably! Our current prototypes are quite mechanically simple. The only moving part is the handle suspended on springs, and there’s no sliding friction which would create wear. As hobbyists ourselves, this issue is in the front of our minds.