Status: Unfortunately, due to difficulties with scaling to mass manufacturing, this project has been put on hold until further notice. If anything changes, we'll be sure to make it clear here.


  • Won’t it be tiring?
    By using force sensors and keeping the motion of the handle fairly limited, we’re able to use an arm rest, to prevent having to hold up your arm during gameplay. We’ve played for about seven hours at a time without much difficulty.

  • How much force does it take to operate?
    As much or as little as you want! Our default sensitivity profile uses different forces and torques for each axis, following the strengths and weaknesses of human physiology. It averages around 1.5 lbs, but it can be adjusted however you like. Being a force-sensitive controller, all control processing is customizable, including sensitivity, non-linear output curves, and deadzone use.

  • Will I be able to use two at the same time?
    Yes! You could, for instance, limit to only using certain axes on each hand (e.g. translation on one hand, rotation on another). Or, if you’re feeling your Jedi powers beginning to manifest, you can try controlling two separate 6DOF spaceships at the same time.

  • What games will it support?
    Currently we are focusing on support for PC space simulator games like Overload, Elite Dangerous, and Star Citizen, but any game that allows for a generic joystick and remapping should be able to use it.

  • Will it have Mac/Linux support?
    Our testing so far has been restricted to Windows systems, which allow for plug-and-play usage without custom drivers. We plan to eventually support Mac OS, but haven't yet started testing. We hope for Linux support as well, but haven't looked into how feasible this will be.

  • Will it have PS4 or other game console support?
    We are currently focusing on PC development, as this is the fastest application we can develop for. In the future, we will look into the requirements for interfacing with consoles.

  • Will I be able to fix it myself?
    Probably! The only moving part is the handle suspended on springs, and there’s little sliding friction which could create wear. We’re committed to providing as much information about how to rebuild or repair parts of the stick as possible. As hobbyists ourselves, this issue is in the front of our minds.

  • What are the mounting options?
    As this is a force sensing device with a vertical axis, it needs to be firmly fixed to the surface it’s on. All versions of our units will include 60.1mmx60.1mm M4 threaded holes on the base plate to fit most joystick mounts, plain holes for simple screws, tabs for clamps, as well as a few other hole patterns for more mounting options.

  • Is it ambidextrous?
    Yes, we have designed every version of our sticks to be ambidextrous, with every asymmetrical part having a mirrored swappable part.

  • Does it have force-feedback? As in, can it move on its own?
    No. Force sensing means that rather than measuring the motion of the joystick, we measure the force applied by the user, instead. This allows the stick to have a small amount of motion for fast min/max input reaction, with a large and customizable sensitivity range.